IDreamElectric


Review: Just Cause 2 (Xbox 360)

A few weeks ago I found myself in desperate need of fresh video game distraction. I am currently in a situation that can only be described as ‘surviving’, whilst I endure the painful wait for either Bethesda’s The Elder Scrolls: Skyrim, or Nintendo’s Skyward Sword to be released. There is only so much Plants vs. Zombies I can play before my long-suffering boyfriend ditches me, and the intense disappointment that is Fable 3 resurfaces and sets me back even further. Yes, I am a melodramatic gamer.

However, like angels from heaven a missile from a Havoc helicopter, Just Cause 2 landed on my lap. The game is set on the fictional island of Panau, in southeast Asia. You play Rico Rodriguez, whose mission is to overthrow the evil dictator Pandak “Baby” Panay and confront his former mentor, Tom Sheldon.

I can tell you that I have spent over 100 hours on this game and I am still not sure whether I am bored of – forgive my language – blowing shit up. You see, whilst this game is loosely based on a storyline, it is an easy thing to forget whilst you are grappling onto a passing jet whilst remotely triggering explosives that you just planted on twelve fuel depots, four antennas, seven turbines and a military Colonel’s face, before taking command of the jet flying it to the nearest oil rig, aiming it straight for the middle and leaping out shortly before impact, parachuting down to the nearest speed boat and powering off to safety. Wait, I’ve forgotten what my point was.

Yes the story line is fun too if you are that way inclined, but there is plenty of time for that. The game covers a whopping 400 square miles of desert, mountain, forest, grassland and sea. It is truly open-world, and I adore a proper open-world, free roaming game.

The characters that you encounter are charming (if not sometimes bordering on the ridiculous), the vehicles are numerous and fun, and I came across surprisingly few bugs or glitches whilst playing.

There isn’t much more to say about it really – it’s not the sort of game that asks to be picked apart and analysed. It is just pure, simple fun. Whether playing a marathon session or dropping in when you’ve had a stressful day for some rocket launcher relief, it’s easy to pick up and very, very difficult to achieve 100% completion. How long you find it enjoyable for is down to the individual, as it can get a little ‘samey’ after a while. For normal people, this may happen after 20 or 30 hours. If you suffer from mild OCD, like myself, you may not get that feeling until 120 hours in.

So, should the UK fall into the hands of a crazed dictator, rest assured I have the situation fully under control. I will be adding this skill to my CV right under ‘zombie take-over expert’ and ‘nuclear apolalypse consultant’.

Gamers shall inherit the Earth.