REVIEW: GTA Chinatown Wars (Nintendo DS)
June 5, 2009, 12:28 am
Filed under: gaming | Tags: , , , , , , ,

GTA Chinatown Wars arrived fresh from eBay on my doorstep yesterday. My last experience of the series was GTA II on the PC in 1999, and I’ve missed out on roughly nine games since, yet somehow I don’t feel like I’ve missed a thing. This game has most of what I remembered and enjoyed from the game I played 10 years ago. Sure, in the X-box or Playstation versions there’s bound to be superb graphics, effortless controls and captivating story lines, but all it really comes down to in the end is mindless theft and killing – with regular food and gin breaks. You just can’t fault Chinatown Wars on this one. To think that I can now sit on a train and embark on a spree with a flame-thrower gives me thrills. I’m sorry, it does.

It may sound like I’m suggesting the graphics/control/storyline are rubbish. I’m not, and they aren’t. This game is on a hand-held, and really it would be unfair to compare it with its console-based siblings. This is one of the best games I have ever seen on Nintendo DS, from all aspects.

The graphics just make me resent my other DS games for not looking as good. The camera angles change to allow for full view around buildings and you can now hotwire cars with the help of your trusty stylus. The one blip so far is the game control – the D-pad doesn’t quite do it’s job if you’re travelling at any angle that isn’t up, down, left or right. This can send you veering into some poor unsuspecting citizen, thus frantic police chase ensues (fine if you’re looking for trouble, not so fine if you’re on a mission). I’m sure i’ll adjust with a few more hours under my belt.

The mapping system works really well, the GPS abilities are cool. Receiving emails on the go is also a nice feature, though I do miss the old-school answering the ringing phonebox scenario. The story line is good so far, thought through no fault of the game, these usually tend to bore me. Something to do with a man being killed and avenging his death and a sword and blah blah blah. (Apologies, Rockstar).

So first impressions are very good (to be honest, Deadmau5 on the radio soundtrack can make up for anything). I think I’ll leave it there for now, will aim to post an update a bit further into the game.

// idreamelectric